Cyborg (Light) Light · Attack · 4★
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Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,299 G2: 1,400 G3: 1,493 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Cyborg (Light)
Name Cyborg
Element Light
Archetype Attack
Natural Stars
Skill-ups to Max
×10
Base Stats ⓘ
HP 9,225
25th %ile: 9885
Median: 10215
75th %ile: 10545
Cyborg (Light): 9,225
9390 12345
ATK 692
25th %ile: 812
Median: 845
75th %ile: 867
Cyborg (Light): 692
747 1098
DEF 505
25th %ile: 593
Median: 615
75th %ile: 637
Cyborg (Light): 505
406 714
SPD 103
25th %ile: 101
Median: 103
75th %ile: 105
Cyborg (Light): 103
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Cyborg (Light): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Cyborg (Light): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Cyborg (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Flying Kick
Flying Kick

Attacks the enemy to decrease the Defense for 2 turns with a 50% chance.

Max Skill: +25% Harmful Effect Rate +25% Damage
Mult: ATK 3.8*ATK
Effects: Decrease DEF
▸Damage +5%
▸Damage +5%
▸Effect Rate +10%
▸Damage +15%
▸Effect Rate +15%
Crescent Kick
Crescent Kick

Attacks the enemy to deal damage that ignores all beneficial effects that reduce damage taken. The target defeated by this attack cannot be revived during the battle.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 6.0*ATK
Effects: Ignore Damage Reduction Anti-Revive
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Inverted Output (Passive)
Inverted Output (Passive) Passive

Attack Power, Defense, and Attack Speed decreasing effects granted on yourself will be changed. If you get Decrease Attack Power, your Attack Power increases by 50%, if you get Decrease Defense, your Defense increases by 70%, and if you get Decrease Attack Speed, your Attack Speed increases by 30%. [Automatic Effect]

Max Skill: (no skill-ups)
⚖️
No recorded balance patches for Cyborg (Light).
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